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Blender Game Engine, open and powerful

August 12, 2010

Blender: Game Time

We have covered the sophisticated commercial Havok game engine with the article Using Havok engine to build cool game. Today we will introduce another open source game engine, Blender game engine. Blender may not be very unfamiliar to you, since we have introduced it with the article Interested in computer 3D animation? – Blender.

Blender game engine is led by the notable game developer Kester Maddock, also the major author of the open source bullet physics engine. Nathan Letwory is also taking the leadership role in developing the Blender game engine.

Blender game engine takes advantage of bullet physics engine. It also utilizes the collision detection engine, solid. As a current, Blender game engine may not be as mature as the Havok engine, it however already can do many cool stuffs. Blender game engine also has a lot of potential since it is a fully open source project endorsed by many developers.

Demo time:

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3 Comments leave one →
  1. Scott permalink
    August 13, 2010 11:07 pm

    Just FYI, this is not an accurate representation of the Blender Game Engine.

    • August 13, 2010 11:28 pm

      Thanks Scott, you are right.

      The fist Youtube videos showed what Blender 3D can do for manipulating fluid and cloths. It is not the core part of Blender game engine. The physics, collision detection, as well as the impact mechanics are the core of the engine.

      Havok has made Havok cloth as the separate game engine. We thought it could be also cool for Blender to consider making an independent cloth engine or incorporate it into the core game engine.

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